As the day turns into night, keep your worries out of sight.
Faiumoni's eternal daylight curse has been lifted, and once again the sun sets and rises. Don't be concerned about the darkness: nights are short, and lamps light busier streets. However, for those afraid of the dark, there is help.
But what about the worry of real danger, how do you know what lurks to attack you even in daylight? Some warriors get a sense of danger for a new area by looking at the surroundings, but appearances can be deceiving. This sense of danger has now been honed. Warning skulls appear for places beyond your experience or that could be danger to linger long in. Of course, it is up to you, whether you heed the white warning skulls...
For those who can get to Nalwor city without much danger, a fun new guessing game awaits. Crearid will challenge you to guess how many creatures you have killed! Take a trip too, to Ados, where builders and decorators have been busy. Chat with the new Ados banker, Rachel, and visit Coralia next door - she may have a fruity feat for you.
As previously announced, you can't fight in the areas around healers any more - Jynath and Katerina both cast protection spells near them, being fed up of listening to petty problems related to fighting nearby.
To read about all the changes including any not summarised here, please see the full change log.