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Stendhal

Stendhal is a fun friendly and completely free multiplayer online adventure game with an old school feel.

Screenshots

  • Game screenshot
  • Game screenshot
  • Game screenshot
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What is Stendhal?

Stendhal has a huge and rich world. You can explore cities, forest, mountains, mines, plains, caves and dungeons.

You could meet over 250 NPCs, many will give you tasks and quests for valuable experience, shiny gold, but mainly a warm fuzzy feeling. You may be asked to help protect land or people from danger, feed the hungry, heal the sick, make someone happy, solve a puzzle, play a game or simply lend a hand. You can keep track of your progress using a Travel Log.

Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons, trade with friends, or look for what other players are giving away in the 'community chest'.

If you just want to fight that helps too - the cities could get overrun by monsters without you!

Start playing, get hooked... and if you like, get the source code, and add your own ideas!

So what are you waiting for? A whole new world awaits...

Start playing, get hooked...

With Java installed, playing is as simple as clicking Play Now on stendhalgame.org. You can play Stendhal on Windows, Mac and Linux, it is completely free and all open source.

There is an ingame tutorial, a manual and a beginners guide.

Get the source code, and add your own ideas!

Stendhal is part of the Arianne project and framework for developing games. It's a great project to get involved in, if you are interested in learning to develop Java for example. If you don't want to code you can help with graphics, history, dialogue, quest ideas, music and more. Join a team of developers from all over the world who create the game just for fun, and of course for free, in our spare time. We would really love to get your help contributing.

Manual

You can read Stendhal's manual here

Online servers

Stendhal is a online game, so you need to connect to a server in order to be able to play:

Download

Change Log

1.00 First officially stable release :)

0.99
*world*
- bridal outfit includes a veil
- admin names are anonymised in support answer
- many more outside zones with lighting
- producers npcs tell the player how long a task will take before starting it
- scroll eraser which cleans empty scrolls as a rare drop from some wizards
- Inactive: New achievements for the weekly item quest
- outfit image improvements, more depth and differentiation of some duplicates
- allow pushing of players with items under them by moving the items with the player
- alternative dreamscape map (on rotation)
- introducing new NPC Marie
-Henri in Ados library
- dry grass at mountain areas
- include ATK and DEF to the player strenght calculation when checking if attacking is allowed
- corpse owner timer of protected corpses is restarted when the corpse is moved
*fixes*
- allow Supplies for Phalk to be continued if the special armor or cloak was accidentally sold
*client*
- Animated blends are much faster than before
- A menu item for taking screenshots
- Bleach mode supports colored light
- Blend layers can use any available blend mode

0.98
*client*
- Zones can be colored according to hour, and otherwise
- Outfit dialog resets to current outfit, when opened
- Three new outfits available
- Relative zone danger level is shown below the map
*world*
- Garlic grows in the Kalavan City Gardens
- Introducing new NPC Rachel in Ados bank
- Kalavan City houses and Athor holiday apartments have usable tables now
- Fado hotel beergarden style changed a bit
- Reworked Ados interiors in some houses
- Ados Bank got more bank chests
- Semos and Ados mountain got more vegetation
- Semos Mine Town Revival weeks ended
- Athor cocktail bar got a new style
- Ortiv Milquetoast interior reworked
- Semos mine maps at level -2 got a new ground style
- New Guess Kills quest in Nalwor City with new NPC, Crearid
- New fruits which can be collected around Faiumoni (bananas, grapes, pomegranate, watermelons)
- Coralia needs some fruit for her hat in a new quest
*fixes*
- Farmer achievement can be reached due to garlic grower implementation
- Stop player vs player attack if either player move into a protection zone
- Fixed descriptions for items that can be picked

0.97
* Revival Weeks*
- Faiumonis inhabitans are excited for the Mine Town Revival Weeks already and decorated Semos City and the Mine Town area
- Caroline finally found her way to the Mine Town for selling snacks and drinks
- NPCs and games have been moved in relation to the former years
*world*
- More Semos NPCs help players now if they need some advise of what to do next
- The duration of special outfits is now based on online time
- More minimum levels for items
- Semos inhabitants decided to open the new palisade wall a bit and added a new way to the south and west
- Semos city tavern/INN owners rebuild their front garden and made it quite comfortable
- New playground next to Plink at Semos_Plains_n
- Creatures of Kikareukin changed their environment on level 4 and 5
- Some mountain maps in Semos and Ados mountains changed their look
- Semos Mine Town map has a new look: the tower is gone and a new miner hut built up
- New achievements active: mainio armor set "Excellent Stuff", harvest vegetables and become a "Farmer"
*website*
- New coloured outfits can be seen on the website
*client*
- Outfit parts can be coloured
- Dialogs can be closed by pressing ESC
- Buddies can be invited to group directly from the buddy list
- Other players can be invited to group via right click menu
*fixes*
- Fixed descriptions for Ketteh Wehoh
- Fixed quest history for MedicineForTad and mentions new place of Tad in Semos Village
- Fixed some spaces which went into Tads dialogue
- Fixed missing collision in Semos ciy with rebuilding the palisade wall
- Blood on gates can't block these anymore
- Login dialog gets re
-enabled after a failed login
- Players can not attack others from protected areas
- Working on some maps fixed layer errors
- Decreased number of sheep to eight in Semos city (they were starving before)
*internal code changes*
- table itemid was replaced with table item.