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Stendhal

Stendhal is a fun friendly and completely free multiplayer online adventure game with an old school feel.

Screenshots

  • Game screenshot
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What is Stendhal?

Stendhal has a huge and rich world. You can explore cities, forest, mountains, mines, plains, caves and dungeons.

You could meet over 250 NPCs, many will give you tasks and quests for valuable experience, shiny gold, but mainly a warm fuzzy feeling. You may be asked to help protect land or people from danger, feed the hungry, heal the sick, make someone happy, solve a puzzle, play a game or simply lend a hand. You can keep track of your progress using a Travel Log.

Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons, trade with friends, or look for what other players are giving away in the 'community chest'.

If you just want to fight that helps too - the cities could get overrun by monsters without you!

Start playing, get hooked... and if you like, get the source code, and add your own ideas!

So what are you waiting for? A whole new world awaits...

Start playing, get hooked...

With Java installed, playing is as simple as clicking Play Now on stendhalgame.org. You can play Stendhal on Windows, Mac and Linux, it is completely free and all open source.

There is an ingame tutorial, a manual and a beginners guide.

Get the source code, and add your own ideas!

Stendhal is part of the Arianne project and framework for developing games. It's a great project to get involved in, if you are interested in learning to develop Java for example. If you don't want to code you can help with graphics, history, dialogue, quest ideas, music and more. Join a team of developers from all over the world who create the game just for fun, and of course for free, in our spare time. We would really love to get your help contributing.

Manual

You can read Stendhal's manual here

Online servers

Stendhal is a online game, so you need to connect to a server in order to be able to play:

Download

Change Log

1.07
*world*
- New quest from Julius: Emotion Crystals
- New items required by Mayor Chalmers and Hazel
- New food requirements for Katinka's animals
- Snake pit beneath Ados caves
- New dropped items: elvish hat
- New quest items: stone legs
- More lights on Ados market, around Athor island and more light effects
- New look for mountain orc
- Dwarves rebuilt rails in Semos Mine
- New creatures: Mimics, cobra, king cobra, and lamia
- More sounds and descriptions for creatures
- Creatures added to the mountains
- Pdiddi warns first customers about the risk of his pills
- Pianos and clocks have sound effects
- Toilets and sinks have running water sound effects
- Athor's ferry has "creaking" sound effects
- Jef feels better but still wants to hear from his mom
- Pushable stone blocks
- Background music in hell
- Growing cherry trees on Orril Mountain
*client*
- A lot of redrawn tilesets
- style changeable from settings menu
*fixes*
- Special character in offline messages (postman messages) work now
- Fixed imperial defender sprite
- Map fixes (e.g. collision errors and layers)
- Slightly increasing drop rates for blue items

1.06
*world*
- more light in Ados city
- some creatures drop blue items now
- more creature descriptions added
- new sprite shown when blood and corpses setting is turned off
- new sound effects for multiple creatures
- Leander explains his task better
- new corpses for slimes, ents and stone golems
- dwarvish legs now available
*fixes*
- Alice Farmer understands players better
- Vincento Price can count correctly
- Collision touchups around trees on many maps
- Elementals in hell can't collide any longer
- "Far South" achievement reachable again

1.05
*world*
- added Rudolph and a quest for goodies
- added reindeer moss as a seasonal goody
- Santa is out for Christmas
*client*
- A lot of redrawn images
- The game screen can be scaled. The scaling can be turned off in settings to get the old behaviour
- Karma bar fits to the width of the left panel
- Travel log updates to font preference change immediately
- Font size used in the client can be changed
*fixes*
- fixed tic-tac-toe board not being drawn when the top left corner is not on screen
- fixed a bug that could cause items being lost in trade
- fixed the automatic scrolling of the chat log sometimes turning off by itself
- several small fixes to entity views sometimes missing changes

1.04
*world*
- Mine Town Revival Weeks!
- Semos and the Mine Town are decorated for the celebrations
- new paper chase quest which leads players all over the world
- Ketteh now gets help from the guards, if players without any clothes(!) ignore her warning
- jail exit is straight to outside the cell
*client*
- replaced the separate menu buttons with one large menu
- HP bar of ignored players is drawn in full color to make them visible at night
- chat spam filter takes the length of the messages into account
*fixes*
- webstart client now uses a styled font (e. g. for the quest log)
- fixed players becoming invisible because of broken attack target reference
- trading stack items properly
- map fixes
*website*
- added a little pumpkin

1.03
*world*
- Ados Botanical Gardens
- new lamps
- map layering and collisions fixes
- new blend mode for enabling lighting in any zone
- Monogenes informs players about public chest
- 3 achievements activated
*fixes*
- don't accidently pick the first item on click spam on an item which was used up
- fixed return from adventure island into the wall
- Monogenes map is up to date now
- Ados market signs more specific now
- Adena got vegetables from farms near Semos
*internal*
- creates selenium test for the stendhal website
- actions use item paths where applicable
- journal for merchants
*website*
- email-address can now be changed

1.02
*world*
- clocks around the world show the server time
- vampires change their appearance depending on their attack status
- boy guardian in Semos Road East warns new player who miss a shield
- reduce Starkad's cost for lower level creatures and increase for higher level
- ninjas use shurikens for ranged attack
- more dragons breath fire
- lamps and lights effects added to ados market, gnome village, catacombs, haunted house, amazon island and more
- zone colouring added to hell, new dreamscape map, maze (randomised), adventure island, afterlife, drow tunnels, rat city
- semos temple and tavern upstairs maps reworked
- new npc food seller and signs for ados market
*client*
- fancy tutorial speech bubbles
- nicer look of the attack circles
- slash commands have tab completion, suggestions of close matches for misstyped commands
- a second splitter between the left panel and the game screen
- added textual description to the karma bar tooltip
- away and grumpy indicators show the reason in their tooltips
- the client gets ranged attack information from the server instead of trying to guess which attacks are ranged
- quit dialog gets keyboard focus so that it is possible to exit the game without a mouse
- improved key handling and font sizes on Mac
- refined money and cheese sprites
*fixes*
- automatic walking behind a slow creature or npc will now properly try to find the way around it
- lucky charms are bound to the player at loot time
- fixed removal of choking, away and grumpy icons that failed to be removed under certain conditions
- make killer bees less dangerous(!)
- various NPC, quest and map fixes
*code*
- added script for adding/removing/alter/list of NPC's transitions.
- creatures can have different nature for ranged attacks than in melee
- events can trigger animations
- some dependency cleanup

1.01
*world*
- Venethiel teaches players about Haizen's maze
- Will warns players leaving Semos city
- reworked Fado hotel restaurant
- more creature descriptions added
- moved Semos city wall into the city
- Monogenes is now next to the bird station in Semos city
- Users can grab items bound to them even if they are under another player
- Player bound items do not move under pushed player, unless they belong to the said player
- Mixed creature fighting profiles. Used mainly for dragons, who will attack at a distance if they can't get close to player
- killer bees are a new creature in fado forest
- Zinnia, Calla, Lobelia and Periwinkle hint which nearby quests you still need to start (that fit your level)
*other*
- added /profile to open the webprofile of a character
- reworked the in-game spam protection
- admin command (*) inspect includes Java class name
*website*
- Navigation box shows number of unread messages after login
- Statistics on number of active accounts and characters
*client*
- private messages are shown in their own tab in addition to the main chat log
- new images for cherub and golden trees
- users can reorder items in bag and chests
- prefer user owned items when trying dragging from under other players
- added a new outfit
*note to forks*
- UpdateSigner now looks for a parameter keystore.update-alias instead of keystore.alias

1.00
First officially stable release :)
- lots of testing
- nice descriptions for many NPCs
- fixed map bugs
- added social buttons to website

0.99
*world*
- bridal outfit includes a veil
- admin names are anonymised in support answer
- many more outside zones with lighting
- producers npcs tell the player how long a task will take before starting it
- scroll eraser which cleans empty scrolls as a rare drop from some wizards
- Inactive: New achievements for the weekly item quest
- outfit image improvements, more depth and differentiation of some duplicates
- allow pushing of players with items under them by moving the items with the player
- alternative dreamscape map (on rotation)
- introducing new NPC Marie
-Henri in Ados library
- dry grass at mountain areas
- include ATK and DEF to the player strenght calculation when checking if attacking is allowed
- corpse owner timer of protected corpses is restarted when the corpse is moved
*fixes*
- allow Supplies for Phalk to be continued if the special armor or cloak was accidentally sold
*client*
- Animated blends are much faster than before
- A menu item for taking screenshots
- Bleach mode supports colored light
- Blend layers can use any available blend mode

0.98
*client*
- Zones can be colored according to hour, and otherwise
- Outfit dialog resets to current outfit, when opened
- Three new outfits available
- Relative zone danger level is shown below the map
*world*
- Garlic grows in the Kalavan City Gardens
- Introducing new NPC Rachel in Ados bank
- Kalavan City houses and Athor holiday apartments have usable tables now
- Fado hotel beergarden style changed a bit
- Reworked Ados interiors in some houses
- Ados Bank got more bank chests
- Semos and Ados mountain got more vegetation
- Semos Mine Town Revival weeks ended
- Athor cocktail bar got a new style
- Ortiv Milquetoast interior reworked
- Semos mine maps at level -2 got a new ground style
- New Guess Kills quest in Nalwor City with new NPC, Crearid
- New fruits which can be collected around Faiumoni (bananas, grapes, pomegranate, watermelons)
- Coralia needs some fruit for her hat in a new quest
*fixes*
- Farmer achievement can be reached due to garlic grower implementation
- Stop player vs player attack if either player move into a protection zone
- Fixed descriptions for items that can be picked

0.97
* Revival Weeks*
- Faiumonis inhabitans are excited for the Mine Town Revival Weeks already and decorated Semos City and the Mine Town area
- Caroline finally found her way to the Mine Town for selling snacks and drinks
- NPCs and games have been moved in relation to the former years
*world*
- More Semos NPCs help players now if they need some advise of what to do next
- The duration of special outfits is now based on online time
- More minimum levels for items
- Semos inhabitants decided to open the new palisade wall a bit and added a new way to the south and west
- Semos city tavern/INN owners rebuild their front garden and made it quite comfortable
- New playground next to Plink at Semos_Plains_n
- Creatures of Kikareukin changed their environment on level 4 and 5
- Some mountain maps in Semos and Ados mountains changed their look
- Semos Mine Town map has a new look: the tower is gone and a new miner hut built up
- New achievements active: mainio armor set "Excellent Stuff", harvest vegetables and become a "Farmer"
*website*
- New coloured outfits can be seen on the website
*client*
- Outfit parts can be coloured
- Dialogs can be closed by pressing ESC
- Buddies can be invited to group directly from the buddy list
- Other players can be invited to group via right click menu
*fixes*
- Fixed descriptions for Ketteh Wehoh
- Fixed quest history for MedicineForTad and mentions new place of Tad in Semos Village
- Fixed some spaces which went into Tads dialogue
- Fixed missing collision in Semos ciy with rebuilding the palisade wall
- Blood on gates can't block these anymore
- Login dialog gets re
-enabled after a failed login
- Players can not attack others from protected areas
- Working on some maps fixed layer errors
- Decreased number of sheep to eight in Semos city (they were starving before)
*internal code changes*
- table itemid was replaced with table item.