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  • Stendhal 0.79: Back to reality

    13 November 2009

    Game screenshot
    The Mine Town celebrations are over for another year; the outfits must be folded away and the games packed into boxes. But don't be sad, you can look forward to Christmas now!

    While you are playing you may notice an improvement in your client's performance, particularly if you run Ubuntu 9.10 with nvidia drivers on Sun JDK. Client improvements have been the major changes of 0.79, so if you had trouble before we hope that it is better now.

     
  • Stendhal 0.78: Semos Mine Town Revival Weeks

    22 October 2009

    Game screenshotGame screenshot
    Come join Susi this year at the Semos Mine Town Revival Weeks - you can play tic tac toe, try a puzzle, play a treasure hunt game, hire a fun outfit and most importantly, make friends with Susi.

    In case you don't know the story, three years ago Susi was captured on her way back from the Semos Mine Town revival party. She was missing for two years and there was no party during that time - all of Ados searched for her. Last year, she was found aboard a pirate ship by players who had been defending Ados from a pirate attack. Mein_Dino, IschBing, Maja and Peka were heroes at that raid! This year there will be no fighting or danger, just lots of fun.

     
  • Stendhal 0.77: Adventure Island Awaits

    2 September 2009 21:33:35

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    This is the beginning of a very great change - the game menus and windows are being moved off the main screen. Initially, the buddies list and minimap panel have both been moved off your world screen and onto their own side panel, attached to the screen. Also, the chat log is no longer a separate floating window, but a resizeable panel attached to the screen. It's a major step forward and something players have wanted for a long time, soon we hope to be able to move the Bag and Character panels out of the world screen too. It gives you plenty more space to see ...

    ... terrifying creatures. Do you love to fight these? Then go to the magic city and find the Challenger Haastaja and his pet chaos green dragonrider inside his house. He will summon an adventure island for you, with creatures chosen just for you to kill. (And chosen to be a challenge ... ) It's expensive, and you can only go to the adventure island once every 3 days, but it is well worth the money and the wait.

    If you started the adventure called marriage, you'll notice a change in wedding rings. Ognir used magical gold which has limited power, and this power which provides the teleport works best between equals. Once you have used the ring you need to wait at least 5 minutes for it to recharge itself. If you used it to be with a spouse who is a very different level to you, the wait is longer. If you had not been lucky enough to find someone else who would marry you, and you resorted to marrying yourself (a clone), you might find this really affects you, if your clone is very low in level. So, if you want to divorce them instead of levelling them up, then you can temporarily take advantage of Wilfred's special offer. He is letting you pay a fee instead of taking a 3% xp loss on divorce. The fee is 200 x your level, and if you have the money he'll automatically offer you it - if you don't, he'll automatically offer the xp loss.

     
  • Stendhal 0.76: Ported to Marauroa 3.0

    2 August 2009 23:16:00

    Game screenshotGame screenshot
    Everything has changed but nothing is different. So, what's happened? The engine Marauroa which runs Stendhal and controls the database has had major refactoring; mainly to how it accesses the databases. Things are now possible which weren't before, but these all go on 'behind the scenes'. So, in the world of Stendhal, our NPCs, players, creatures, fighting, banks, items, farming, houses, zones and quests, are all unchanged. Stendhal has been ported to use the newly rewritten engine but everything should look exactly as before.*

    We're really happy to announce that the Stendhal client is now compatible with OpenJDK! This is great as OpenJDK is the default Java with many Linux distributions now, so we are happy to have this compatibility. Thanks to omair who provided the fix.

    * Well, not quite everything, as corpses have now been redrawn and new types added. It's also now possible to specify a specific corpse for each creature (instead of one across each class) so if you think a certain creature or creature class should have a different looking corpse, and can draw one, please send us your best efforts!

     
  • Marauroa 3.0: multithreading and extended database support

    2 August 2009 23:16:00

    With Marauroa 3.0, the game engine now supports multithreading, and it is possible to run parallel transactions in different threads. JDBCDatabase has been split into several small *DAO (Data Access Object) classes. Low level database operations are now in the new package marauroa.server.db. These changes will require you to port any application using Marauroa, so for help on how to port your application see Refactoring Database Access in Marauroa. Additionally, we have begun work on supporting other database systems beside MySQL.
     

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